angles. After the beach, he admitted that this is not what he is used to. He said he was gassed, but he had a blast. His joy was palpable and well-received by players who are still sour over the shenanigans from last year.
Contrary to popular belief, coming into this event, the win-loss ratio between the Allies and the Axis at IoN was a near even split. Although in more recent years, the Allies have dominated the seasonal spin-off games( Stalingrad in March and BoB in October), IoN has always been contentious. But despite their string of victories at the smaller events, the Allies came into this IoN with a chip on their shoulder. After the highlycontentious ending of last year’ s event, they did not want to lose this one. And the intensity was palpable.
The Main Event
Under blue skies and summer sun, the doors of the five boats on the Beaches of Skirmish opened, and the epic battle that is IoN commenced. Typically, the beach battle will last for about two hours, or until the Allied army can pull off a miracle and breech the berms, fighting their way into the woods. This year, that battle was shortened a bit, and it changed the dynamic as the main Allied insertion into the back fields was opened for the broader game to commence. With the early tape drop, the Axis army was unable to fortify their line, a move that has historically pinned the Allied army in their insert for an hour or more at game start. This year, the Allies made their way into the back field with far less resistance, and this created a tidal exchange of field control that would go back-and-forth all weekend long.
To bring a bit more player interaction, Skirmish also implemented of scatter props this year, including rocket components that were spread across the field for players to claim. The rocket components were then brought back to each respective team’ s control post for assembly. The complete assembly of a rocket would result in points to be awarded at the end of the game. www. paintball. media
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