Paintball Magazine Paintball.Media Magazine August 2019 | Page 73
or Backwoods Banshees to attend this
event or to attend other community
events that take place all across this
great country of ours. You can follow
Modern Day Pirates to jump aboard for
a chance to attend the next community
event or you can create your own and
show the world that paintballers may
be savage warriors but they have huge
hearts.
Day two had finally arrived, some were
ready to roll the minute they climbed
out of their rack, some were flying on
a caffeine powered cloud and some
were limping along still sore from day
one’s punishment. Every player knew
that there were only two missions, a
final battle and for Russia, China and
America a steep hill to climb. America
and Europe had allied to fend off
China and Russia to start day two.
Mission 6 was one of the more complex
missions to jolt all the players awake, it
highlighted four specific areas across
the map the needed taking. Europe
only needed to score a fair amount
of points in the last two missions to
secure their win for this event which was
exactly what they did not do. America
and Europe were unable to fend off
their opponents handing Europe their
first “loss” of the event, this seemingly
revived the other factions like blood
in shark infested waters. Mission 7
saw America and Russia trying to
gather their missiles and launch their
warheads before the Europeans and
Chinese could gain access, a mission
that was back and forth like some
of the greatest tennis matches. All
factions saw success and defeat in this
mission, the last mission before the
devil at the bottom of the Inferno, final
battle. America had started to climb
the ladder towards Europe but had not
quite made the gains that Russia and
China had made on Europe, making it
a close race going into the final battle.
Mission Masters production staff
have made quite a few changes to
Armageddon since last year, always
keeping the players guessing. They
monitor feedback and review mission
outcomes after each event to fix any
possible problems and to make the
game more challenging than the year
before. They continuously strive to
improve the player experience by
refining missions, theme oriented and
very detailed props and a vast array
of tasks. Their games have something
for every type of player out there
from speedballer to magfed operator.
Mission Masters maps each field and
cuts it down into fitting sections for
each mission, effectively concentrating
your firefights and making tasks more
challenging to accomplish.
For some there is a special anticipation,
a rite of passage, when it comes to a
final battle. It is the culmination of an
incredible, exhausting and adventurous
weekend. There is no real want for the
weekend to end but that yearning to
know the outcome of your and your
teammates’ efforts. With some events,
as is with Mission Masters, you know
where you stand coming into the final
battle and some you are not quite sure.
It is the fourth quarter, the final chapter,
the fruit of your labors. Going into this
last mission each faction knew exactly
where they stood, Europe was still the
team to beat but all the other teams
had caught up to them with the hopes
www.paintball.media
073