Paintball Magazine Paintball Media Magazine April 2019 | Page 84

Whether they were to slow down approaching hoards or annoy certain missions, their business was to shoot every player in their way and business was booming! The aspects and challenges that a respawning third faction provides in a scenario game are exciting and fun. They may not excite the commanders or players trying to complete certain tasks in the moment but the definitely bring more active firefights and challenge the commanders to strengthen their strategy. Led by Jody Nunnally and Christopher Callahan they were able to use their squad of players to jazz up what seemed to be a very one-sided game. No special characters, no points, no chance to win, the only payment the CHAR needed was 084 paintball.media magazine bodies to shoot and they had over 400 bodies for their disposal. Day Two proved to be a very exciting day. Red team was in control and not willing to relinquish any time soon, Blue team was on the rebound and ready to dig in and grind their way into the win, and the CHAR was hungry. Day Two started much as Day One with both teams racing not for position but to battle with the CHAR, to dig them out so they could start doing work. As if Day One had never ended, the Red team took control of the field once again. Both teams were still completing missions but control of the field belonged to Red.