Paintball Magazine Paintball Media Magazine April 2019 | Page 80

and make sure the other team knows that it is taken. The horn cuts through and they are off, 400+ players swarm the battlefield and the fastest one, the one that feels as though he could outpace a cheetah, has the compound in his vision. The compound provides bunkers, vantage points and the perfect opportunity to fend off any unwanted attackers but it also holds the first coveted points of the game. He is gaining ground, feeling as though he is actually flying when the impact hits his shoulder, the again in the chest and another in the face mask. His brain is processing exactly what he is feeling as he notices green spray fly off his body. He has not made it to the haven he thought he was headed to but instead running headlong into a hornets’ nest. As he looks up and sees the green arm bands and mask straps he realizes that he is out, the runners beside him are out and his sprint for control has been stopped dead in its tracks by the CHAR. The fight for the compound, the extermination of the CHAR has taken 40 minutes off of their game clock. Once the CHAR was out then it was time for Red and Blue to clash for positions and points. The Red (Ceres 080 paintball.media magazine Metal Industries) were out to prove a point and punish anyone that stood in their way. They were a force to be reckoned with and dominated day one. The Blue (Corean Consortium) were able to battle their way into their fair share of points but were definitely in a fight for their lives and their territories the entire day. The Blue team seemed to be outnumbered but delving into pre-registration numbers there was a minimal difference in team size and with very skilled players on both sides it brought strategy into question. With Day One in the books and the Red team with a decent lead, Day Two was shaping up to be an extremely physical grind. The CHAR, the dreaded third faction, under the orders of DJ Honu Fox himself, provides an extraordinary flow of the game. Trying to complete missions or gain certain territories only to find this faction of 30 Pirates stands to ruin your day. Accompanied by a mobile respawn cone, the CHAR were able to spawn in very specific areas to accomplish very simplistic tasks, they were to be the thorn in both teams’ side.