Paintball Magazine Paintball Magazine Nov 2019 Issue | Page 75
Lots of people remarked how they enjoyed
seeing the scores real time on their phones
and it did keep people motivated and ready
to go. In fact, several people remarked how
this fixed the “mission hogs” type of teams
that seem to have invaded scenario paintball,
as anyone can get and run the mission. The
refs enjoyed getting their locations and
being able to sign off on missions’ cards via a
phone app, and the game director was able
to see via GPS where the mission “cards” or
people who were signed in were in relation
to other teams and the objectives. Towards
the end of Saturday was a big battle worth
100 points and the Independents took it,
giving them a comfortable 130-point lead
going into night play.
at about 5:30 AM to wake up players and
letting them know that TB and his 10 players
who went most of the night off and on, had
almost tied the game. By 7:30 AM, it was
another slobber knocker, with the blue team
(Independents) knocking on the red base
(Reavers) door. Again, TB and Smoking Joe
ran a helo run and pushed everyone back.
Sunday morning also saw the introduction
of an air assault mission with helos when
Smoking Joe cut a deal with the 3rd Faction
(Alliance Remnants, portrayed by Damage
Inc) and a 4th group who were looking for the
DNA of the leader of the Reavers, securing
their 2 aircraft to assist in a Air Assault on
the Blue base. With their upgraded helos,
pushing out players from the red base all
the way to the blue base, and then circling
Saturday night turned out to be the pace the blue base, it seemed to signify that the
that TB and his Reavers needed as they battle wasn’t over and the red team wasn’t
slowly pulled back within 50 and then within going anywhere.
20 again, with Sizzle coming off the field
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