Paintball Magazine Paintball Magazine Nov 2019 Issue | Page 68
With all of the recruiting and experience of
those involved, it promised to be a great
game. Friday night was a flurry of activity
as teams showed up and began to set up
their campsites. Kathy and her crew did an
awesome job of streamlining the check-
in experience for players and Joe outdid
himself with the additions on the field, to
include what he called “the Island” but what
it really is, is the start of a very cool addition
to Sherwood Forest. 2 scale sized pirate ships
that face each other broadsides with the
dock or Island as it is now, connecting them.
Since everything on Sherwood is made of
rail-road ties, this promises to be some very
cool looking and unique pirate ships.
as the referees. Within the first hour, it was
obvious that the Reavers were in for a battle
as the Independents had pushed the whole
field and had the Reavers hemmed into their
base and taking heavy losses. G2 took over
the base priorities making sure missions were
going out and that the identified players who
had logged into the software were aware to
check their notifications from the app every
time a mission came in to see where they were
on the field. TB and Smoking Joe geared up
on a helo with a “door gunner” which allows
them to engage ground troops. They set to
clearing out around the Reaver base, which
would become a tactic all weekend with
TB. By Sunday morning, there were enough
people who saw the helo runs and wanted to
It rained the week before the game and up have some of that fun, so TB was quick to get
till Friday night, but come Saturday, the rain them ready and send them out.
was gone for the weekend, and the players section of the field.
were quite happy with that situation. The
game started on time and it was pretty easy Saturday proved to be a mission for mission
to get game times as the command phones step with the Reavers keeping the score
were synched with the game clock as well within 30 points all day.
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