Paintball Magazine Paintball Magazine Nov 2019 Issue | Page 68

With all of the recruiting and experience of those involved, it promised to be a great game. Friday night was a flurry of activity as teams showed up and began to set up their campsites. Kathy and her crew did an awesome job of streamlining the check- in experience for players and Joe outdid himself with the additions on the field, to include what he called “the Island” but what it really is, is the start of a very cool addition to Sherwood Forest. 2 scale sized pirate ships that face each other broadsides with the dock or Island as it is now, connecting them. Since everything on Sherwood is made of rail-road ties, this promises to be some very cool looking and unique pirate ships. as the referees. Within the first hour, it was obvious that the Reavers were in for a battle as the Independents had pushed the whole field and had the Reavers hemmed into their base and taking heavy losses. G2 took over the base priorities making sure missions were going out and that the identified players who had logged into the software were aware to check their notifications from the app every time a mission came in to see where they were on the field. TB and Smoking Joe geared up on a helo with a “door gunner” which allows them to engage ground troops. They set to clearing out around the Reaver base, which would become a tactic all weekend with TB. By Sunday morning, there were enough people who saw the helo runs and wanted to It rained the week before the game and up have some of that fun, so TB was quick to get till Friday night, but come Saturday, the rain them ready and send them out. was gone for the weekend, and the players section of the field. were quite happy with that situation. The game started on time and it was pretty easy Saturday proved to be a mission for mission to get game times as the command phones step with the Reavers keeping the score were synched with the game clock as well within 30 points all day. 068 paintball.media magazine