Paintball Magazine Paintball Magazine December 2019 | Page 91

When the paint starts flying at Fulda Gap several things can be counted-on. Some players choose to creep deep into the thick woods and attempt to capture or hold various firebases and objectives dotting the field while others enjoy the many large, set-piece shootouts that always take place each year. Tanks constantly roam the field knocking out bunkers full of players hiding from their guns, and the hardest working players at the game, the guys and gals with their anti-tank, bunker-busting equipment, are constantly on-call to send the enemy armor back to the parking lot and put rockets into key bunkers piled up with enemy players. Snipers and tactical shooters, magazines loaded with First Strike rounds, pick off round-ball players who stay out of cover too long, and tournament players mix in alongside recreational and scenario players all along the front lines. Based on a Cold War turning hot, World War Three scenario in which the combined forces of the Soviet Union and the Warsaw Pact invade Western Europe through the Fulda Gap, with NATO and the United States tasked with stemming the tide, Fulda Gap offers serious scenario players the chance to shine. Strong points, firebases, towns and cities must be captured or held, and generals are constantly on the radio moving their pieces around the map. Teams with good command structure, radio communications and a willingness to stay on the field and out of the staging area while the paint is flying can make or break the game for their side. www.paintball.media 091