Paintball Magazine Paintball Magazine December 2019 | Page 91
When the paint starts flying at Fulda Gap
several things can be counted-on. Some
players choose to creep deep into the thick
woods and attempt to capture or hold various
firebases and objectives dotting the field
while others enjoy the many large, set-piece
shootouts that always take place each year.
Tanks constantly roam the field knocking
out bunkers full of players hiding from their
guns, and the hardest working players at the
game, the guys and gals with their anti-tank,
bunker-busting equipment, are constantly
on-call to send the enemy armor back to the
parking lot and put rockets into key bunkers
piled up with enemy players. Snipers and
tactical shooters, magazines loaded with First
Strike rounds, pick off round-ball players who
stay out of cover too long, and tournament
players mix in alongside recreational and
scenario players all along the front lines.
Based on a Cold War turning hot, World
War Three scenario in which the combined
forces of the Soviet Union and the Warsaw
Pact invade Western Europe through the
Fulda Gap, with NATO and the United States
tasked with stemming the tide, Fulda Gap
offers serious scenario players the chance
to shine. Strong points, firebases, towns and
cities must be captured or held, and generals
are constantly on the radio moving their
pieces around the map. Teams with good
command structure, radio communications
and a willingness to stay on the field and out
of the staging area while the paint is flying
can make or break the game for their side.
www.paintball.media
091