Paintball Magazine Paintball Magazine December 2019 | Page 112
and forth of field control by both teams.
There was no real “front line” the whole
weekend which made for multiple mini
battles taking place everywhere. There
was movement from both teams coming
from all directions, which allowed for an
interesting field of play.
minute battles. For their first battle each
team was allowed to send ten players to
go up against 5-7 mercs/zombies. For
their second round they were allowed to
send twenty, giving the advantage to the
red/blue teams. In each round, only one
side (red or blue) was battling the mercs/
zombies, and then the other side would
Sunday’s games were full of interesting get the same opportunity.
situations, like the zombie missions. The
zombie missions were set up so that As usual the event was closed with a final
each team would send a group of players battle in the city of Stalingrad, which was
to Stalingrad, where they would play a a last-ditch effort to pull a victory off by
mini game against the merc squad. Each both teams. There were props in the
merc that the team eliminated was worth center as well as slap sticks. Each prop
points. The twist was that one could only was scored individually, and the slap sticks
eliminate a merc/zombie with a head were scored every five minutes. The final
shot. Mercs/zombies also had unlimited battle is always a hit especially on a field
respawns. If a player was shot by a merc/ like Cargo City. This time would prove to
zombie, they were eliminated with no be the same.
respawn. This resulted in very intense ten-
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