Paintball Magazine Paintball Magazine December 2019 | Page 112

and forth of field control by both teams. There was no real “front line” the whole weekend which made for multiple mini battles taking place everywhere. There was movement from both teams coming from all directions, which allowed for an interesting field of play. minute battles. For their first battle each team was allowed to send ten players to go up against 5-7 mercs/zombies. For their second round they were allowed to send twenty, giving the advantage to the red/blue teams. In each round, only one side (red or blue) was battling the mercs/ zombies, and then the other side would Sunday’s games were full of interesting get the same opportunity. situations, like the zombie missions. The zombie missions were set up so that As usual the event was closed with a final each team would send a group of players battle in the city of Stalingrad, which was to Stalingrad, where they would play a a last-ditch effort to pull a victory off by mini game against the merc squad. Each both teams. There were props in the merc that the team eliminated was worth center as well as slap sticks. Each prop points. The twist was that one could only was scored individually, and the slap sticks eliminate a merc/zombie with a head were scored every five minutes. The final shot. Mercs/zombies also had unlimited battle is always a hit especially on a field respawns. If a player was shot by a merc/ like Cargo City. This time would prove to zombie, they were eliminated with no be the same. respawn. This resulted in very intense ten- 0112 paintball.media magazine