Paintball Magazine April 2020 Issue | Page 79

Big Bad Green Wolf has taken over. Both teams had to battle with CHAR until they grew tired and ran out of ammo, then they were allowed to duel for position. They also needed to collect precious metals, the entire reason for this war of jungle swampland is to collect indigenous precious metals. They were scattered across the field and could only be identified and collected by specific players, specially designated players that can collect the cubes in a specific container. This may seem like a task that has no effect on a game but when actually collected, being that it is one of the main goals of the game, you could tally hundreds of points. These are the factors that change game strategy, your team could literally fight and shoot everyone on the field two or three times over, but if you are not gaining any points and the other team, that is being dominated, is gaining points then you will still lose. Several missions saw the geologists going to collect metal and meeting the CHAR over and over again, it seems as though the locals were extremely unwilling to relinquish the resources of their homeland. As the day grew to a close DJ Honu Fox and his special suitcase with the pretty pink handcuffs made a trip to a command center, this time he paid a visit to Eric Bryant and the blue base, they were given the same stipulations, the same time limit and the same intended confrontation. Imagine as a commander sending troops to go find the CHAR, the respawning whirlpool of death, focusing all your energy and all your points on a very unlikely chance of surviving. The blue team’s approach to this mission was not the same as red, once they found the CHAR and their codes for disarming the bomb, they decided a full on, head to head attack was their best approach. This approach did not succeed because they were not able to shoot out the CHAR and they were also flanked by the Red team, this inevitably led to the immediate dispersal of the blue team’s supreme leader. As the end of regular play came it saw the red with a comfortable lead, one that was merely speculated on as the gap was the unknown value. Final battles have a unique way of changing the outcome of games. Black Ops Paintball has 150 acres of terrain for players to enjoy, many of these acres are dedicated to really exciting head to head opportunities, of which are the speedball field, hyperball field, the pipes field by the camping area, the compound and the mounds field. The mounds field is the choice for Bones and Ashes 1, 2 and 3 final battle, with so many differently shaped obstacles you could go up, down, side to side, and through, any way you choose you will certainly meet someone that would love to shoot you. CPX final battles are an onslaught, an all out blitz. People/teams bring carts full of paint, air and pods, some bring special outfits, all in an effort to truly leave everything on the field. The objective, if you so choose, is three spinning, not sliding, slapsticks in the center of the field, less than five yards away from 250+ people that would love to aggressively share their ammunition with you. The slapsticks are scored in time intervals so constant tenacity is a must, with a pinch of finesse. If you slap the sticks too hard you could send them spinning right Photo by Josh Silverman www.paintball.media 079