2. K
nocking over a barrel: add a ten (10) second
penalty
8. Stake race
a. Open to horses three (3) years of age and older, hitched
to a two (2) wheeled cart. Judged on speed, completion
of pattern and maintenance of gait. Timed event.
b. Gait required: trot
c. Disqualifications:
1. O
ff pattern
2. C
rossing start/finish line except at the beginning and
end of the pattern
3. M
ajor gait break: not corrected immediately
d. Time penalties
1. B
reak in gait: add 5 seconds for each minor
break in gait to walk or gallop, must be corrected
immediately.
2. K
nocking over a cone or driving over a cone: 5
second penalty
e. One run per horse unless otherwise specified in the
prize list.
f. Pattern (Note the number of cones can be varied
depending on the size of the arena;- use 5 or 7. (Use
large rubber traffic cones for safety.)
131
SHOW RULES
CL-080 Showmanship
1. Listed below are points on which Showmanship classes
are to be judged. Only the handler is judged. The horse
is merely a prop to show the showmanship ability of
the youth but will be considered for appearance as per
number 3 below.
2. Appearance of exhibitor: 10 points. Clothes and person
neat and clean. Suitable clothes - hat, boots and long
sleeved shirts/blouses or jacket are required.
3. Appearance of horse: 40 points – conformation not to
be a factor:
a. Conditioning: 15 points
b. Grooming: 15 points
(1) Hair coat clean, well brushed
(2) Mane and tail free of tangles and clean
(3) Hooves trimmed properly and clean
c. Trimming: 5 points
If showing Miniature in full coat, inside of ears, long
hair on jaw, legs and pasterns should be clipped.
d. Tack: 5 points
Tack should be neat, clean and in good repair.
4. Showing Horse in Ring: 50 points. The judge may
use one of the following patterns in judging this class.
Judge will discuss the selected pattern with contestants
prior to class. The selected pattern must be posted two
(2) hours before the start of the class. Pattern One
must be the only pattern for Youth 7 and under and
Special Needs Showmanship classes. (Amended 02-09,
effective 01-10)
a. Leading: 15 points
1. Enter ring leading animal at an alert walk in a