Nursing Review Issue 1 | Jan-Feb 2018 | Page 30

technology Game plans Game-based learning offers a safe and convenient way for nursing students to develop essential skills. Amanda Müller interviewed by Dallas Bastian B ooting up a video game in class or at home might help students hone nursing skills, a new study suggests. A group of Australian researchers looked at the ways video game-based learning links to the development of decision- making, motivation and other benefits. “Demand on the nursing profession to make clinical decisions about clients under strict time-restrained conditions leads to uncertainty and risk,” the authors wrote. “Such pressure is particularly evident in outpatient and community settings where nurses need to perform complex problem-solving activities involving clients with multifaceted disease processes within an ever-changing environment. “While the precise mechanism through which video games may improve decision-making is unclear, features such as multisensory stimuli, time limitations, feedback and repeated exposure may have an influence in several ways.” The study’s authors added that although game-based learning potentially offers a safe and convenient environment for nursing students to develop essential skills, nurse educators are typically slow to adopt such methods. Nursing Review spoke with co-author Dr Amanda Müller from Flinders University about some of the other bottlenecks to game-based nursing education and the learning potential of video games. NR: What are some of the games currently available that are or could be tailored to nurse education? AM: First, we should define games. You’ve got gamification versus what an older generation might understand as video games or computer games. Gamification would be something like putting on a leaderboard, where the scores of students who maybe do some test quizzes 28 | nursingreview.com.au might be displayed for the whole school to see, and the leaders m