Nu Vibez and Roleplay Guide Magazine - October 2014 | Page 72
and do well, is much broader
than what most companies
deal with.
With Second Life for example,
you have 3D creation tools,
inventory systems, real-time
text and voice communications
systems, an e-commerce
platform, a stable virtual
currency, a user-to-user
economy, the ability for users
to actually cash out, an
international community who
are using the virtual world in
an amazing range of ways, to
name just a few aspects, and
that’s all operating on a live
service that runs 24x7. The
complexity can make things
challenging, but it’s also closely
related to what makes Second
Life great and working at Linden
Lab exciting.
also best for Second Life users
if the next-generation is made
by us. While we can’t promise
100% backward compatibility,
we want to make some
pieces of Second Life - like L$
balances, identity, and social
graphs - work cross-platform.
NVM: So, if Second Life is all
that, why make a totally new
virtual world, isn’t that putting
Second Life at risk?
NVM: Have you chosen a
name for it yet?
EBBE: To be clear, we’re not
“putting Second Life at risk” by
EBBE: As for a name for the
working on the next-generation
next-generation virtual world,
virtual world. Second Life is the we don’t know yet.
best and most successful virtual
world ever; today it’s better than NVM: Why not integrate the
it ever has been, and we’re
new with what is already
going to continue to improve it
available?
as well. But, there are a number
things we can do better if we
EBBE: To t