Nu Vibez and Roleplay Guide Magazine - October 2014 | Page 72

and do well, is much broader than what most companies deal with. With Second Life for example, you have 3D creation tools, inventory systems, real-time text and voice communications systems, an e-commerce platform, a stable virtual currency, a user-to-user economy, the ability for users to actually cash out, an international community who are using the virtual world in an amazing range of ways, to name just a few aspects, and that’s all operating on a live service that runs 24x7. The complexity can make things challenging, but it’s also closely related to what makes Second Life great and working at Linden Lab exciting. also best for Second Life users if the next-generation is made by us. While we can’t promise 100% backward compatibility, we want to make some pieces of Second Life - like L$ balances, identity, and social graphs - work cross-platform. NVM: So, if Second Life is all that, why make a totally new virtual world, isn’t that putting Second Life at risk? NVM: Have you chosen a name for it yet? EBBE: To be clear, we’re not “putting Second Life at risk” by EBBE: As for a name for the working on the next-generation next-generation virtual world, virtual world. Second Life is the we don’t know yet. best and most successful virtual world ever; today it’s better than NVM: Why not integrate the it ever has been, and we’re new with what is already going to continue to improve it available? as well. But, there are a number things we can do better if we EBBE: To t