Nu Vibez and Roleplay Guide Magazine - June 2015 | Page 69

many people probably have more trouble than they will admit or realize.” On the opposite side, one respondant said to me: “That’s a stupid Question. Gacha no more causes addiction than beer CAUSES alcoholism.” Some players confirm that they would like to have help with this gacha addiction problem. “Yes. I know people that have gone into thousands and thousands of credit card debt due to their gacha addiction.” Another person asked, “Is there some support for gambling, because thats basically what it is when you play a machine. You’re gambling that you will get the item or items you want.” And yet another shared, “There are resources outside of SL for gambling addiction - these should be used too. But it might help to have resources in SL too.” I wonder, are there any addiction specialists or psychologists in Second Life who might like to help those who want it? Most of the people say they have no problem skipping a gacha event when asked, stating “I go to every event. It’s a machine that I will choose to play or not based on its merit. If I have no interest in the products, then I do not bother.” Another person said: “Most of the time I like to go to yardsales to find gacha stuff, because on a machine it’s too easy to lose track of what you spent or to spend too much trying to get a rare.” One person who can’t avoid gacha events said: “Currently...no [problem skipping]. But I know I have mental health issues currently and gacha creates the false sense of achievement I currently need.” From this, we can see it’s not a pleasure for everyone to play gacha. What about the designers who fill those ohso-tempting Gacha Machines? What is their opinion about gacha? “That’s a stupid Question. Gacha no more causes addiction than beer CAUSES alcoholism.” Here are the answers to our second blind survey. I’ve done gachas that don’t do as well as my regular releases).” Is gacha consuming a lot of time you otherwise would use to work on new items for your mainstore? One designer said that its really worth it to make gacha items and that it gives him/her more money than a regular release in his/her mainstore. “Events in general are removing a lot of time on work for new items in my mainstore. In fact, I don’t do much in terms of mainstore releases because customers prefer to shop events.” Another designer said: “No, not a problem. I have very few gachas a year.” Is making gacha items worth it for you? Does it bring you more or less money than regular sales from your store? “It depends on what I make and where I release it. But personally, I don’t feel like it is worth my time because it ends up being very stressful and time consuming in general. Sometimes I’ll make more than a regular release, sometimes I will not. Even if it makes more than a regular release, in terms of time in vs. pay out, it probably is about the same. Instead of one gacha, I could do 2-3 releases and make whatever I made on the gacha (provided it is popular, Another designer said: “Not sure, we are still figuring that out - but it does take a lot of our time to make one gacha set. [...] As a designer - I’m still not sure if we will be doing gachas often - it takes much much more of our time than regular items and we are yet not sure if that is worth it.” Does gacha help you to have your store known by more customers? “I don’t know, possibly. I don’t think it’s key, unless you’re in something like The Arcade.“ Please share your opinion about gacha with our readers. “I think the gachas have flooded the grid with stuff. Stuff that can’t really be re-sold anymore. If I make a hard gacha, which I’m sure most people do (multiple rares, lots of commons, sets of different things), it will take me a huge amount of NU VIBEZ & ROLEPLAY GUIDE MAGAZINE 69