Nu Vibez and Roleplay Guide Magazine - June 2015 | Page 45

shell, is set in the Victorian era with steam-driven gadgets. In many cases there are items such as cogs and wheels which use steam to work and in most cases these are fashioned from metal. The steam train, for example, was an inspiration for the Steampunk era as is Da Vinci and all things clockwork. Water is also something that has been used in Steampunk, though much less often. In our sim’s back-story we chose not to use fossil fuels as a means for technological advancement and rather have the story progress through nature’s own energy sources; magic, water, heat and momentum.” Photo by Filipa Thespian Our first realm review here in the newly merged Nu Vibez and Role play Guide magazine and I happen to bump into Role play Sim owner, Ethan Stephans (ethanstephans). “Ethan, tell me, how did you come up with the concept of your sim?” I asked him as I walked around snapping photos. With a grin and a wink, he was quick to share, “Well, originally, the concept was created to fit those troublesome characters that just don’t seem to fit in anywhere else, such as medieval Steampunk vampires and Void children, or half-demon half-celestials/angels. As we began building and figuring out some of the complications with others, the sim took on a more oriental feel and low and behold, the theme became oriental steam fantasy as we call it. “That’s very interesting, but for our readers who may not know, could you please describe what Steampunk is and how does it fit in your sim’s back-story?” I inquired. “Of course,” he was happy to humor us. “Steampunk, in a nut- “What do you feel is a hidden gem on your sim?” I continued. “Oh … The Library.” He answered quickly. “It’s the headquarters of the dark faction. Technically, this is the place most who are of the lighter alignments, would not wish to go, but it seems to draw them in with its picturesque setting and simple elegance. The second would have to be the Underdark caves and its complimenting Keepers Cave.” Curious about the extensive variety, I felt compelled to ask, “What type of characters are permitted to be role-played on your sim? What type aren’t?” To which Ethan was swift in response, “pretty much any race, age, genre or range is welcome in Gaela. All we ask is that you have some written information on a race that we NU VIBEZ & ROLEPLAY GUIDE MAGAZINE 45