Nu Vibez and Roleplay Guide Magazine - June 2015 | Page 45
shell, is set in the Victorian era
with steam-driven gadgets.
In many cases there are items
such as cogs and wheels which
use steam to work and in most
cases these are fashioned from
metal. The steam train, for example, was an inspiration for
the Steampunk era as is Da
Vinci and all things clockwork.
Water is also something that
has been used in Steampunk,
though much less often. In our
sim’s back-story we chose not
to use fossil fuels as a means
for technological advancement and rather have the story
progress through nature’s own
energy sources; magic, water,
heat and momentum.”
Photo by Filipa Thespian
Our first realm review here in
the newly merged Nu Vibez
and Role play Guide magazine
and I happen to bump into
Role play Sim owner, Ethan
Stephans (ethanstephans).
“Ethan, tell me, how did you
come up with the concept
of your sim?” I asked him as I
walked around snapping photos. With a grin and a wink, he
was quick to share, “Well, originally, the concept was created
to fit those troublesome characters that just don’t seem to
fit in anywhere else, such as
medieval Steampunk vampires
and Void children, or half-demon half-celestials/angels. As
we began building and figuring out some of the complications with others, the sim took
on a more oriental feel and low
and behold, the theme became oriental steam fantasy as
we call it.
“That’s very interesting, but
for our readers who may not
know, could you please describe what Steampunk is and
how does it fit in your sim’s
back-story?” I inquired. “Of
course,” he was happy to humor us. “Steampunk, in a nut-
“What do you feel is a hidden
gem on your sim?” I continued. “Oh … The Library.” He
answered quickly. “It’s the
headquarters of the dark faction. Technically, this is the
place most who are of the
lighter alignments, would not
wish to go, but it seems to draw
them in with its picturesque
setting and simple elegance.
The second would have to be
the Underdark caves and its
complimenting Keepers Cave.”
Curious about the extensive
variety, I felt compelled to ask,
“What type of characters are
permitted to be role-played
on your sim? What type aren’t?” To which Ethan was
swift in response, “pretty much
any race, age, genre or range is
welcome in Gaela. All we ask
is that you have some written
information on a race that we
NU VIBEZ & ROLEPLAY GUIDE MAGAZINE 45