Nu Vibez and Roleplay Guide Magazine - January 2014 | Page 42

Stroker Strikes Back - p3 news and go to bed only to start it all over again the next day; I did that for half my life. For one thing, I'm a night person and I like sleeping un l 10am! I did that grind for 20 years, working un l 7 or 8pm 6 days a week when I was a contractor. I was very successful with my business too. We were a mul -million dollar organiza on with 40 employees but it was slowly killing me. But contrac ng again just wasn't in the bag as we're in a down economy and construc on was flat. I missed SL, the camaraderie, the crea vity, the social aspects, the adult aspects, the connec ons you can make and the role play. You really can't explain it to what I call "Earth People," because they just don't get it. First of all you really have to have some sort of ar s c bent, even if you're just there to socialize. It requires a degree of crea vity just to be able to communicate so it a racts people with a diverse background of expression whether it is sexual or not. That crea vity could be photography, machinima, ar stry or graphic design; you just don't find this concentra on of crea ve people anywhere else on the web. Sure you can work in Maya, Max or Blender, throw yourself up on TurboSquid and make a living, but there is no social aspect to it, you're just a checkout page. In the end though, the final deciding factor for my return was Mesh … Mesh was my “downfall.” By the me LL finally released their mesh client, I'd already had enough interest in Maya and Blender to make the decision to return. I was an ok prim builder, average. I could make anything I wanted, but everything was just so geometric, boxy and “roundy.” In working with professional modelers and doing rigging for our anima on business, I saw the types of designs that were being created by other companies like Pixar and I knew that if SL did not take advantage of this modeling explosion, someone would. The natural shapes that modeling can do today, with these huge rendering farms, are just amazing. I firmly believe that you're going to see produc on done online within virtual studios one day. One of the biggest expenses for a