Nu Vibez and Roleplay Guide Magazine - February 2014 | Page 76

Finally, reaching what must be the deepest tomb in this massive cave of discovery, he pushes the cold stone door open. It scrapes ominously along the cavern floor, grinding un l -thumpf- it touches the wall behind, leaving an opening for our adventurer to enter, and discover. And what to his wandering eye doth appear but the shimmering delights of ... mesh! Has mesh taken our focus from ar s c expression to turning a fast buck? By Filipa Thespian By the flickering glow of firelight, the gigan c foo alls of prim-booted feet crunch in the dirt lining the floor of the cave. So loud, so clunky, un l finally our stalwart adventurer stumbles over his huge prims resembling boots, into the first of many chambers of treasure he is to discover on his virtual archaeological expedi on. His eyes grow wide with wonder when he makes the miraculous discovery that is to save us all from the use of prims where prims just don't work ... the sculpty. But this adventurer is greedy, always wan ng more, sleeker, more realis c. And s ll, he is not sa sfied; his curiosity and need for more keeps him traversing on. These sculpty boots are amazingly realis c un l you see the bubbles of prims when you zoom too far out and so, he keeps searching for that perfect replacement. 76 - Nu Vibez Magazine - February 2014 Mesh is truly amazing, it gives us such realis c opportuni es and in building can save a lot of prims. But it does limit the playing field when it comes to our content creators. Being able to do the 3D modeling it takes to create mesh is no simple or cheap task. To combat that, there are many who are buying templates on sites like TurboSquid and others, buying products there and bringing them into Second Life as their own. Problem is, they've created a situa on in intellectual property rights, and in the process, helped to give Second Life such a bad name that TurboSquid, and other sites like them, now men on Second Life by name followed by "any other virtual world" as illegal pla orms into which to take items purchased from their services or designers. Then there are the free mesh items that are available on the Internet if you know where to look. These pieces now liter the lis ngs in Marketplace, in quadruplicate, by Avatars claiming the work as theirs, all seeking to turn a quick buck. Many creators now-a-days, rely on purchasing the templates available on Marketplace, not knowing for sure if it was actually made by or