Nu Vibez and Roleplay Guide Magazine - February 2014 | Page 58

High Fidelity by Scorpinosis Nigh ire Philip Rosedale's Next Genera on Virtual World When Philip Rosedale became less involved with his own crea on Second Life, many saw it as confirma on that the experiment of avatar driven pla orms had failed. However what was not known un l recently is that while Rosedale seemed to be pulling away from his brainchild S L , he was far from abandoning the concept that created it. Enter High Fidelity. High Fidelity is Rosedale's latest project and claims it will be a a lot of things SL currently isn't. Now some may find building a whole new pla orm, versus just upgrading the exis ng one, strange. Yet, reminiscent of Simon Cowell leaving his crea on American Idol to start The X Factor, we see that upgrades apparently would not be enough to accomplish what Rosedale can do when he starts over fresh. 58 - Nu Vibez Magazine - February 2014 According to DEViCe reporter Robin Burks: High Fidelity is star ng with more intui ve interfaces, using body tracking technology that  can take our real world movements and body language and put them into a virtual environment. His first experiment involved taking the gyro from an Oculus Ri headset and connec ng it to a simple pair of glasses to simulate head movement. High Fidelity is also  looking at other devices, though, created by companies like Leap Mo on. Robin goes on to say the following: Rosedale believes that virtual worlds also need be er virtual economies. He has an idea that could prove groundbreaking: he wants to set up a system where u s e r s e x c h a n g e t h e i r computers' unused processing power for virtual money (for example, when a user is asleep). That could lend itself to the crea on of many fine details in the world that High Fidelity wants to create. Presently, Second Life uses 40,000 servers. But with this new idea, a virtual world could have millions of servers dedicated to it, allowing for image rendering like we've never seen before. Rosedale believes that the technology is almost there to create these complex worlds.