Nu Vibez and Roleplay Guide Magazine - August 2014 | Page 89

I SEE PIXEL PEOPLE- p2 An Interview with CEO, Ebbe Altberg crea ve space where people can be entrepreneurial if they want to. Let's all get off our high horses and give them a rest. It is me to stop whining about Second Life and Linden Lab, and me for a reality check! They always believed that such a place, such a pla orm, would be something that you could reasonably charge money for. If it provided the opportunity for other people to make money, you could reasonably charge some frac on of that. Think back to 1999, midnight on the 31st of December to be precise. As the world held its collec ve breath what were you d o i n g ? We r e y o u s i n g t h e r e wondering if the end of the technological world as you knew it was about to descend upon you? Had you stock piled yo u r p a nt r y ? O r we re yo u j u st celebra ng the end of one century and the beginning of the next? Only it didn't happen that way and it was a long hard slog for Linden Lab to get Second Life established. When they couldn't grow it as quickly as it needed to, they had a round of layoffs. There were 31 of them and 11 of them le . That was in late 2003, at which me they thought they were pre y much dead. 1999 was also the year Philip Rosedale started Linden Lab with Andrew Meadows. As the clocks around the world moved into the year 2000 nothing happened, everything carried on as it had been doing. Philip and Andrew were steadfast in the belief that what they were crea ng was a complex emergent system driven by an economy and the contribu ons of a lot of people, just like the Internet but in 3-D and live--you were really there. The other thing was this idea that it ought to be a And then LL did one discon nuous thing: They recognized that there was a core of people who were really star ng to want to build the content and invest in it and really value it. And they said, “What you have in Second Life is real and it is yours. It doesn't belong to us. We have no claim to it. Whatever you do with Second Life is your own intellectual property. You can claim copyright on it. You can make money.” LL said the same thing about land: “Land is yours to own and resell.” They had been reading Hernando De Soto's The Mystery of Capital and Jane Jacobs and all these books about innova on and Nu Vibez Magazine - August, 2014 - 89