the tension. Our goal was to A:
introduce characters that an au-
dience would care about, B: put
them in a perilous situation that
got progressively worse, and C:
resolve it in a way the audience
does not expect. We think we
achieved our objectives but in the
end, strangers will decide if they
agree with us through their down-
loads, social media activity, and
reviews. acters in it. I sat down in a circle of
chairs and put a small table in the
middle to put my laptop down. I
realized that Keith and I were too
tall to stand for any stretch of time
so the characters would have to
be sitting a lot. That’s where spin
the bottle came to me as a mecha-
nism to keep the story going while
maybe serving as the app as well.
Some of us have played some ver-
sion of this game and even if we
hadn’t, we knew someone that did.
What can you tell me about the
app they’ve been working on?
I knew I wanted them to be work-
ing on an app from the beginning,
since that was an area my students
were so in tune with and I did
want to appeal to a contemporary
audience. The idea came to me
once I went down to my basement
(where we ultimately shot the
movie) to write some of it. I would
spend time down there to try and
visualize the space with the char- The film involves six people
over one weekend in two rooms,
using one light, four actors, and
no more than three takes on
any setup. That’s definitely a
micro-budget and unique way
of shooting a film. How did this
limited setup help create the
film you wanted to make?
It started as a science experiment.
Keith approached Cory Green and
I with a question: could we com-
pletely shoot a feature film in four
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