My School Rocks! 2014-01 | Page 16

Kids Eat Free PROV IM Monday – Thursday All Day One Kids Meal per One Adult Meal Book your next birthday party in One Of Our privAte dining rOOMs Dilworth Neighborhood Grille 911 East Morehead St., Suite #200 • Charlotte, NC 28204 T here is a great way to help kids develop creativity and confidence while having fun as a family: Improv! Improv, short for “improvisational theater,” is not just for television or nightclubs. It also is a fun way for children of all ages to learn through play. Parents or guardians may play some improv games with their kids without realizing it. For example, guessing games to help children learn animal names or sounds can be improv if the adult acts out being an elephant or fox, for examples. This can become a way to learn or review facts and trivia, and it also teaches kids to think on their feet. Rule No. 1: Be Spontaneous Spontaneity, in fact, is the first rule of improv. Improv is quick and free-wheeling, so when participants overthink a response, they lose the moment. The scene they are creating suffers as a result. Here’s how spontaneity can work with an improv game. The “I’m A Tree” game starts with one player who strikes a treelike pose in the center of a circle of other players and states, “I’m a tree.” A second player joins the first player by becoming something or someone who would be near or on the tree. She might state, “I’m a leaf,” and turn herself into the shape of a leaf on the ground below the tree. A third player then joins by becoming another part of the scene. Maybe he will say, “I’m a squirrel on the tree branch,” and position himself so he appears to be a squirrel on the tree. 16 – My School Rocks! | January 2014 The first player then says “I’m a tree, and I am taking my squirrel (or leaf),” and leaves the center with one of the players. The remaining player then re-states “I’m a squirrel” (or “I’m a leaf”). Then the scene takes on a different context when a new player enters. Maybe the second player has a leaf-blower, and the third is an angry neighbor. Families are often amazed at the creative characters they come up with as they play multiple rounds of this game. 704.377.3808 • www.neighborhoodgrille.com Rule No. 2: Always Say, ‘Yes’ The next rule of improv is always to say “yes.” The best – and funniest – improv comes from the relationship between the players, not from one player’s gags. When a partner makes an offer in a scene and the other partner accepts it, they move the scene forward. If one partner denies another’s offer, the scene is shut down. This “say yes” concept can work well in “Freeze.” This game begins with two players who are given a relationship and a location from the audience (or the rest of your family or group). Let’s say they are friends on an African safari. The game starts with these players creating a scene – ideally involving some movement – set in the jungles of Africa. They can talk about their adventure and improvise any supplies they have. Once the scene has been briefly established, the other players look for a moment to yell, “Freeze!” The two original players then freeze in their positions. The player who yelled freeze taps one of them on the shoulder and takes that www.myschoolrocks.com | My School Rocks! 17