DIGITAL & EXPERIENCE DESIGN
INTERACTIVE TRANSPORTABLE SYSTEM OF VERTICAL
PROJECTION
DESIGN RESEARCH
MARCH 2011 TO APRIL 2013 - ACADEMIC PROJECT - CHILE
Redesigning the SITPV (2009 version) – a portable product
which creates an interactive space where the user can interact
with the content being displayed.
Context: In the first stage its design was based on an
alternative use of the Wii-remote system & technology as an
interactive system for a national art event, in order to
showcase particular expositions being held across the country.
In the second stage, the team was asked to improve the user
experience of the interactive system. Based on design
methodologies such as: UX, UCD, usability and IxD.
Main prototype attributes:
• Foldable and transportable industrial product components.
• Interactive space that transmits information to users through
hypermedia content that is projected on a special surface
and manipulated by a controller.
• Focus on educational purposes, involving the user in an
active learning process.
Process:
• Evaluation, where usability and experience problems where
identified. Performance of heuristic evaluation of user
interactions with the system. Scenario persona and design
assessment guidelines were created.
• Overcoming problems, using design guidelines, and
enhancing the previous features from the first design (formal
configurations, interactions and user contexts).
Results:
• We kept the formal and functional guidelines of the original
design, as well as the characteristics of use.
• A solution built according to UI and IxD trends.
• The user experience was improved, redesigning the system
interfaces and their interaction with 3 types of users.
• We adapted the system for a new area of use, educational
spaces.
My role in the design project:
• We were a horizontal project team of 4 product designers.
Each member was involved in every stage in the design
process, participating, leading and performing every step and
task.
• The importance of the designer participation was critical in
every stage of the design process, in order to have a global
understanding of the whole process.
SERVICE DESIGN THINKING
1
6
3
5
4
2
1. Use context (visitor
user). 2. Use context
(operator user). 3 and 4.
Sketches and mockups.
5. Final prototype. 6.
Design methodology
map.