My first Magazine dqb | Page 86

Prepare for the battle by placing healing items, the Bashmobile, and some Sizz shots and Crack shots( if you ' re accurate with these, they come in handy) in your inventory. A raised area appears around the base, with steps leading up from the base in four places.
The colours of the track are important. Grey areas are safe spaces from the ranged attacks of the two bosses. With any part of the firn fiend active, the light blue areas are dangerous. The red areas are dangerous when any part of the magmalice is active.
The greater your proficiency with the Bashmobile, the easier this fight becomes. Drive through the dancing flames and frostburns to reach whichever boss is active. Should you be knocked out of the Bashmobile, move to safety before trying to get back inside it.
Your first task is to ram the monster ' s hand with the Bashmobile. You don ' t need to aim directly at the hand-just drive toward the exposed head and the hand will absorb the crash. You have 120 seconds to reach the now-vulnerable head, which has moved to a new location. Do this first against the magmalice and dancing flames, then the firn fiend and frostburns.
With both heads down, the track becomes covered with five frostburns, five dancing flames, and one hand from the firn fiend and the magmalice. The ranged attacks on the red and blue portions of the track make a return here, so you must keep moving. You can continue to use the Bashmobile for this stage of the fight, but it isn ' t required. Ranged attacks and magical weapons work just as well.
When the twelfth enemy falls( watch the counter in the lower part of the screen), the red and blue portions of the track slip together and a hostile merger appears. You begin back at the Banner of Hope, but depending on the extent of the damage to your base, some of the steps may be hard to reach.
Minions fill the track again and make it more difficult to reach the hostile merger, which moves at regular intervals. Aim the Bashmobile at the hostile merger and crash into the giant hands to destroy them. You have 200 seconds to drive the Bashmobile into the hostile merger ' s head.

·- ·

-..... · W-1 ~~.: {~:..~"~~--;.'§{~
..--.. · ~.
:,;. a.,.. ~
The last go-around begins with the hostile merger ' s hands restored. This time, you must bash one hand, then bash the other within 120 seconds. After that, you have 200 seconds to bash the monster ' s combined head.
After the battle, the hostile merger drops the cracked crystal. Talk to Barbella, then build the Sunstone from the cracked crystal, three blocks of lava, and a magic ingot. Once you ' re finished, show Barbella the final product, and return to the Banner of Hope to use the legendary item. Save before you travel to the new location that appears on the compass. One final chapter to go!