My first Magazine dqb | Page 76

BUILD A BIG BOOMSTICK AND BATTLE .. With Barbella safely back in the base, talk to her so she joins your settlement. Get your seed of life from Glutimus, which also triggers your learning how to make dumb-bells. Continue speaking with Glutimus, who wants the base boosted to lv. 3. After you've accomplished that, he presents you with bunicorn steak (x3). Barbella wastes no time settling into the base. She asks you to follow the double- barrelled bombard blueprints while also showing you how to make a pressure plate and button. When it's ready (aim it toward the west since that's where many attacks originate), she gives you healing cream (x3). Through the blue teleportal, at the far northwestern end of the island, is a structure of bricks with an incomplete track missing four pieces: two straight, one sloped, and one curved. You can bring your own pieces or move the ones that are already there to repair the track. Just move the existing pieces to the spots that weren't connected already. Barbella takes over Glutimus's role as initiator of base defense battles. The first phase is a pair of knights errant, followed by a pair of knights aberrant. The middle phase starts off with dancing flames that you should avoid. When the two legerdemen appear, take them down quickly to remove the dancing flames as well. The third phase begins with two knights errant and two legerdemen, and it soon becomes much more dangerous when the leader of the attack appears. The troll has more HP than you want to handle with just your weapons. Use the cannons as much as possible. The troll will destroy portions of your base more effectively than anything else you've faced to this point. If it destroys the double-barrelled bombard, try to set up one of the cannons to keep hitting the troll. When the dust settles from the fight, you get the red teleportal.