Sleep after the battle. When you awaken, investigate the sickroom. Talk to Elle and then Gerontius, and reply YES to both. When
you speak with Edsel, Kean, and lrvyn, they become walking corpses you must kill. To make the fight easier, speak with one at a
time. Afterward, complete another conversation with Elle.
Gerontius and Mildred now have quests. Mildred's quest is simple: build a ballista. Build one, and then speak with her to get
medicinal herb (x5).
,, THE PAST HAUNTS THE PRESENT
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Gerontius hands over a letter and marks the location of a possibly familiar inn through the red teleportal. The strange aura that
hangs over the patrons is explained when you give the letter to a man in the back, who is Gerontius's student Ill ius.
Everyone inside the bar reanimates as walking corpses. Don't become cornered during this fight, or their superior numbers can
quickly deplete your HP. When the fight concludes, lllius gives you lllius's thesis, which you must return to Gerontius. After you
hand over the papers, Gerontius wants the base improved to lv. 4. He rewards your efforts with a seed of life.
Note the location of the tower on the way to confront lllius.
It's currently locked. Return here after obtaining a key to get a
ring of criticality from Inside a treasure chest.
Elle mentions that additional monsters are approaching the base. When you're healthy and properly equipped, start the battle. The
first phase is two pairs of walking corpses. They initially appear as human, but when approached, their true forms are revealed.
Phase two begins with more walking corpses and is capped off by a corpse corporal. Your reward for repelling the attack is the
green teleportal.