My first Magazine dqb | Page 34

WANDERING ENEMIES .. IT'S THE BOMB Go through the green teleportal and set the green naviglobe. The rockbomb shards come from rockbombs enemies. They begin a countdown to self-destruct when they take some damage, so you must finish them off before they explode. The explosion is a powerful attack that ruins the environment and your HP. When they explode, rockbombs also don't leave behind any items. There's a forested area at the end of the ravine that's home to special slimes. First up, there's Splatrlck, an oozeless slime whose beliefs have ostracized him from sllmekind. Defend him from the other slimes that appear, then speak with him and he will follow you back to the base. The second slime that's a bit different Is the metal slime. When you spot a metal slime (probably just after It blasts you from a distance), try to comer it. They're notoriously difficult to defeat because they are masters of escape. This location Is the only source of silvery sludge, a material needed to make a naughty night light. If you're struggling to boost your base to lv. 5, the naughty night light Is a big help. FINAL BATTLE PREPARATION .. Show off the wrecking balls to get a seed of life. Consider saving this . A quick fix back to full health will be more valuable than five additional HP. In case you've avoided medicinal bushes through the Cantlin adventure, Pippa directs your attention to them . Give her five medicinal herbs and she returns medicinal herb (x7).