My first Magazine dqb | Page 32

Rollo provides a blueprint that reveals his plans for the evil BUILDINGS IMPROVEMENTS .. .. .. idols. Scavenge the parts from your previous fortification and keep them on the west wall. Save the evil idols for last. They don't stop breathing fire just because you brought them into Rollo rallies the defense against another assault on the base. your home. The initial phase is a knight errant and skeleton soldiers. The second phase consists of a pair of knights errant and a quartet of scorpions. The leader of the assault is a knight aberrant. When the final enemy falls, you earn a seed of life. Magnus reveals the secret to building a furnace. After you build one, he imparts some historical knowledge and coal (x5). Create steel ingots as soon as possible. Doing so opens up a new batch of improved equipment. IMPROVE YOUR BASE TO LV. 4 .. .. .. You should have plenty of decorations available to push the base to lv. 4. If it's not there yet, check your colossal coffer for items you may have missed picking up. Also check the chests in any buildings where residents leave you their creations. If you still have earth walls and floors , change them into blocks that boost your score. When the base reaches lv. 4, Rollo rewards your efforts with steel ingot (x3). Next up are Kenelm 's armoury request and Larouche's watchtower. The armoury is an upgraded changing room . Add ornamental swords and ornamental armour to it, then collect your medicinal herb (x3). The watchtower is a blueprint for you to follow. Where you build it isn't Rollo initiates another important, but don't defense of the set it up so the steps base. Fortunately, allow attacking it's a small attack forces an easy entrance point into your base. Completing the consisting of pairs watchtower earns you iron ingot (x3). of knights errant, scorpions, and iron scorpions. Their leader is a knight aberrant. Keep in mind that your defenses may harm you, so if you engage these enemies, don 't do it between the evil idols. The appearance of a green teleportal heralds a victorious encounter.