KNIGHT ABERRANT
In Cantlin and Tantegel, knights aberrant are never encountered randomly. They
act as guards (that may drop keys) or join attacks on your base. They use an
overhead sword attack and will sometimes hide behind their shield, which grants
them immunity. If you see one begin to charge an attack, try to guide it into a
sturdy wall or other item. It becomes briefly dazed and vulnerable to attack.
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KNIGHT ABHORRENT
KNIGHT ERRANT
The most powerful of the knight enemies, knights abhorrent possess the
same sword and charge attacks, and add one more ability to their arsenal.
Sometimes when one charges, it leaps into the air instead of dashing in a
straight line. If you lose track of one during a fight, it may land on your head.
This is the first in the line of knight enemies that you encounter during the
adventure. Watch out for an overhead sword swing, which comes with no
warning. When it begins to charge, move so that its rush attack ends with
striking an object, which dazes the monster briefly. When it raises its shield,
nothing can hurt it.
Watch legerdemen carefully during fights. Their typical approach to battle
is to move to the edge of their spell range and let fly with either a direct fire
blast, or a lobbed fire bomb. They will sometimes vanish and reappear a
short distance away.
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