Keep Talking and Nobody Explodes v. 1
Defusing Bombs
Defusing Bombs
A bomb will explode when its countdown timer reaches 0:00 or when too many
strikes have been recorded. The only way to defuse a bomb is to disarm all of its
modules before its countdown timer expires.
Example Bomb
Front
Side
Modules
Each bomb will include up to 11 modules that must be disarmed. Each module is
discrete and can be disarmed in any order.
Instructions for disarming modules can be found in Section 1. "Needy" modules
present a special case and are described in Section 2.
Strikes
When the Defuser makes a mistake the bomb will record a strike
which will be displayed on the indicator above the countdown
timer. Bombs with a strike indicator will explode upon the third
strike. The timer will begin to count down faster after a strike
has been recorded.
Strike
Indicator
If no strike indicator is present above the countdown timer, the
bomb will explode upon the first strike, leaving no room for error.
Gathering Information
Some disarming instructions will require specific information about the bomb,
such as the serial number. This type of information can typically be found on
the top, bottom, or sides of the bomb casing. See Appendix A, B, and C for
identification instructions that will be useful in disarming certain modules.
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