Musée Magazine Issue No. 14 - Science & Technology | Page 12

I think, in the mass sense, in our daily lives, we’re now so connected, but at the same time we all feel distanced from each other. ANDREA: Do you feel your day work informs your artwork? go back and work on something else. If you make the object correct in a real world way, it will spit out a picture of it SHAMUS: Not so much. The work I’m doing is very Pho- that looks real with all of the correct shading and highlights. toshop based; I do the Photoshop stuff with my eyes closed. That magical process is what sucked me into it. It comes very naturally to me now, because I’ve been doing it for so long. It sets up the perfect scenario for me – I can ANDREA: Have you ever experimented with physical be doing the work without being emotionally invested in it. sculpting media or have you ever considered it? ANDREA: Do you think we’re failing or succeeding digi- SHAMUS: I have considered it a lot. But, because of my core tally? Where do you think we’re at with that? concept of having something not physical, making it a lump of plastic, or just another sculpture, kills the magic for me. SHAMUS: I think we’re in a very weird place with all of this technology. In the scientific world, it’s making ANDREA: What about Marvel Comics? I can see your amazing things happen, but on a daily basis there are Fake Shamus in there. things that we all hoped we would already have figured out. We don’t have flying cars yet, but it’s getting there. SHAMUS: Oh, for sure. It’s just something that has to Having self-driving cars is going to be amazing. I think, come out of the process naturally or play a specific role in in the mass sense, in our daily lives, we’re now so con- that process, but it hasn’t clicked for me there yet. nected, but at the same time we all feel distanced from each other. So there’s a weird two-edged element. ANDREA: What are you working on at the moment? What are you and Fake Shamus excited about working ANDREA: Why would you feel distanced if you don’t talk? on in the future? SHAMUS: Right, exactly. So all of these tools that were meant SHAMUS: I’m bringing my work back a notch to the to bring everyone together are used to spy on everyone. Ev- hyper-real, but working on compositions and scenarios eryone’s got Facebook, Twitter and you get these little snippets that have a glitch aesthetic. The way I’ve set it up has of what’s going on, but you don’t have that real connection. a sort of chaos structure to it. I think I want to explore that a little bit more – taking elements of one picture ANDREA: Your pieces are so detailed and complex that and transposing them into different pictures. If you see they take weeks to render. How does this lengthy finish- the pictures side by side, you’ll make little connections. ing process impact your creative process? You’ll see things being moved, transformed into somet hing else, re-contextualized. Working in 3D means you SHAMUS: It’s a natural part of the process and it doesn’t have all these different things you can draw from. I like actually hinder anything. All of the work goes into building pictures that really play off of each other in that way. For the scene and the objects, getting the materials and the lights example, “Beeramid,” that big beer pyramid of mine, and right. When I’ve decided it’s done, I just hit render and let how it relates to a Christmas tree. Not just visually, but my computer do it for a week or two. In the meantime, I can also conceptually. That’s interesting to me. Shamus Clisset. Fly Ghost (Raver Lambo). 2015. 10