MSVCC Academy Now! 2014-2015 | Page 6

Industry Trends ACADEMY NOW! TECH, TRENDS, AND NEWS | Issue 1 Where Does Gamification Fit in Higher Education? The 20-member Aspen Task Force on Learning, which includes three former Federal Communications Commission leaders, made six recommendations comprised of 26 action steps for policymakers, education leaders and others in a report released on Tuesday, June 17. Gamification is a relatively new word for an old concept. It’s about finding new incentives to guide students on their education journey. A Course Badging Case Study How can leverage the alternative credentialing movement improve learning? Will badging and competence based learning have an impact on more traditional methods of assessment and credentialing? z Academy Now! Tech, Trends, and News msvcc.org 6 Recommendations for Learning in the Digital Age ACT Changes Highlight Student STEM Results The next ACT will feature two new scoring sections that place emphasis on math, science and reading performance. 5 Things Researchers Have Discovered About MOOCs In December 2013, a group of academics gathered during a Texas snowstorm and began the second phase of a discussion about massive open online courses. 10 Apple and Android apps to boost student engagement These 10 Apple and Android apps can help keep students engaged, and save educators time. 6