Industry Trends
ACADEMY NOW! TECH, TRENDS, AND NEWS | Issue 1
Where Does Gamification Fit in
Higher Education?
The 20-member Aspen Task Force on
Learning, which includes three former
Federal Communications Commission
leaders, made six recommendations
comprised of 26 action steps for
policymakers, education
leaders and others in a
report released on Tuesday, June 17.
Gamification is a relatively
new word for an old
concept. It’s about finding new incentives to
guide students on their education journey.
A Course Badging Case Study
How can leverage the
alternative
credentialing movement improve learning?
Will badging and competence based learning
have an impact on more traditional methods
of assessment and credentialing?
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Academy
Now!
Tech,
Trends, and
News
msvcc.org
6 Recommendations for
Learning in the Digital Age
ACT Changes Highlight Student
STEM Results
The next ACT will feature two new scoring
sections that place emphasis on math,
science and reading
performance.
5 Things Researchers Have
Discovered About MOOCs
In December 2013, a group of academics
gathered during a Texas snowstorm and
began the second phase of a discussion about
massive open online courses.
10 Apple and Android apps to
boost student engagement
These 10 Apple and Android apps can help
keep students
engaged, and save
educators time.
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