Mosaic Spring 2016 | Page 48

Mastering Dungeon and Dragons: A Poem about Dungeons and Dragons by Matthew Filipek The hardest, and best thing to do, is kill one. Preferably early on. So they know what they’re in for. If you can’t bring yourself to do it for kicks (which you really should), at least do it when they fuck up. If they moon the king, stab a guard or kidnap an aristocrat from a crowd, kill them slowly. They will pout and they will whine as the axe descends. But that’s just how the dice fall. If there’s no risk then there’s no thrill. They’ll make a new character and, honestly, they’ll like that one more. It’ll make the dragons scarier and the dungeons look darker. Quests become important, and loot invaluable. Because life is cheap when scribbled on paper, read from a book, and decided by dice. You have to make it matter. Chandelier by Zeke-Roth Reynolds 46