Military Review English Edition May-June 2016 | Page 105

FORCE AGILITY can improve its agility when conflicts arise. Future conflicts will demand rapid and effective creation of plans and tactics that allow fast, effective operations using all available data for even faster execution. The technology that could help the Army achieve rapid tactical agility is already available through crowdsourcing, big data, and mobile gaming. The Army needs to embrace it to fight successfully in a complex world.22 Agility, not prediction, is the prescription for success in future conflict. Biography Lt. Col. Chad Storlie, U.S. Army, retired, is a midlevel marketing executive at Union Pacific Railroad and an adjunct lecturer at Creighton University, Omaha, Nebraska. He holds a BA from Northwestern University and an MBA from Georgetown University. He served over twenty years in active and Army Reserve units in Iraq, Bosnia, Korea, and throughout the United States. He is the author of two books and has published articles in over eighty print and online publications. Notes 1. The mission, the task force, and the commander represented in this vignette are fictitious; they are used for illustration purposes only. 2. Field Manual (FM) 6-0, Commander and Staff Organization and Operations (Washington, DC: U.S. Government Printing Office [GPO], 5 May 2014), 9-3. 3. For an example of a small staff group developing courses of action, see Matt Matthews, “Interview with LTC Peter A. Newell,” Operational Leadership Experiences in the Global War on Terrorism (Combat Studies Institute, Fort Leavenworth, KS: Operational Leadership Experiences Project, 23 March 2006), 5, accessed 22 March 2016, http://cgsc.contentdm.oclc.org/cdm/singleitem/collection/ p4013coll13/id/120/rec/128. 4. Harold L Chappell, “Fixed Permanent Fortifications at the Operational Level of War” (monograph, School of Advanced Military Studies, 10 May 1991), 14–17, accessed 22 March 2016, http://www. dtic.mil/dtic/tr/fulltext/u2/a240407.pdf. 5. Ibid. 6. Andrew Smith, Improvised Explosive Devices in Iraq, 2003-09: A Case of Operational Surprise and Institutional Response (Carlisle, PA: Strategic Studies Institute, U.S. Army War College, April 2011), 12; Anthony Cordesman, Charles Loi, and Vivek Kocharlakota, IED Metrics for Iraq: June 2003–September 2010 (Washington, DC: Center for Strategic and International Studies, 11 November 2010), 3–6; Michael O’Hanlon and Jason Campbell, Iraq Index: Tracking Variables of Reconstruction & Security in Post-Saddam Iraq (Washington, DC: Brookings Institute, 25 June 2009), 15. IED fatalities and IED event rates were calculated by the author using data from the sources cited in this note. 7. David H. Petraeus, “How We Won in Iraq: And Why all the Hard-Won Gains of the Surge are in Grave Danger of Being Lost Today,” Foreign Policy website, 29 October 2013, accessed 22 March 2016, http://foreignpolicy.com/2013/10/29/how-we-won-in-iraq/. 8. “Army Mission Statement,” Organization page of the U.S. Army homepage, accessed 22 March 2016, http://www.army.mil/info/ organization/. 9. Army Doctrine Reference Publication (ADRP) 3-90, Offense and Defense (Washington, DC: U.S. GPO, 31 August 2012), 1–6. MILITARY REVIEW  May-June 2016 10. Merriam-Webster Unabridged Dictionary online, s.v. “crowdsourcing.” 11. “Netflix Prize,” Netflix, Inc., 2009, accessed 22 March 2016, http://www.netflixprize.com/. 12. “The Netflix Prize Rules,” Netflix, Inc., 2006, accessed 22 March 2016, http://www.netflixprize.com/rules. 13. “Netflix Prize: Leaderboard,” Netflix, Inc., 2009, accessed 22 March 2016, http://www.netflixprize.com/leaderboard?showtest=t&limit=1000. Note: According to Mike Masnick, “Why Netflix Never Implemented the Algorithm that Won the Netflix $1 Million Challenge,” Innovation (blog), www.techdirt.com, 13 April 2012, Netflix did not implement the winning solution for several reasons, but it did modify and adopt algorithms developed by one team. 14. “Big Data: What It Is and Why it Matters,” SAS Institute Inc., accessed 22 March 2016, http://www.sas.com/en_us/insights/big-data/what-is-big-data.html. 15. Steven Rosenbush and Laura Stevens, “At UPS, the Algorithm Is the Driver,” Wall Street Journal online, 16 February 2015, accessed 18 March 2016, http://www.wsj.com/articles/ at-ups-the-algorithm-is-the-driver-1424136536. 16. Newzoo, “Global Games Market Will Reach $102.9 Billion in 2017,” Newzoo.com, accessed 22 March 2016, http://www.newzoo. com/insights/global-games-market-will-reach-102-9-billion-2017-2/. 17. Ibid. 18. Ibid. 19. Kate Everson, “Allstate Is in Gamification’s Hands,” Chief Learning Officer online magazine, July 2014, accessed 23 March 2016, http://cedma-europe.org/newsletter%20articles/Clomedia/ Allstate%20is%20in%20Gamifications%20Hands%20%28Jul%20 14%29.pdf. 20. FM 6-0, Commander and Staff Organization and Operations, 9-3. 21. Army Doctrine Publication (ADP) 5-0, The Operations Process (Washington, DC: U.S. GPO, 17 May 2012), 1. 22. Donald Kingston, “Hurtling Toward Failure: Complexity in Army Operations,” Military Review 94(4) ( July–August 2014), 28–32. 103