Market Research Reports AR & VR Eyeglass Market Size study, by 2025 | Page 2
(AR) and Virtual Reality (VR) help us to change the manner in which we visualize the data. AR and VR
are considered as a medium to deliver entertainment. The fundamental bit of leeway of Augmented
Reality (AR) and Virtual Reality (VR) eyeglass is expecting to take your eyes off that what actions you
are taking to see the data.
As per the regional analysis, North America is the significant region across the world in terms of market
share and followed by Europe and APAC region. United States and Canada are influencing the North
America market due to rising technological enhancements and increasing popularity of GPRS and
server-cloud enabled AR and VR smart glasses in the region. Whereas, owing to the countries such as
China, Japan, and India, APAC region is anticipated to exhibit higher growth rate over the forecast
period 2018-2025. APAC is anticipated to have the fastest growth owing to a rapid growth in
technological user base in the region especially in developing nations such as China, and India in this
region.
Current Business News:
1 Qualcomm (May 29, 2019) – Introducing the Qualcomm Snapdragon Smart Viewer Reference Design
– Qualcomm Technologies, Inc., a subsidiary of Qualcomm Incorporated announced at Augmented
World Expo (AWE) the new Qualcomm Snapdragon Smart Viewer Reference Design built on the
Qualcomm Snapdragon XR1 Platform. With device OEMs and technology ecosystem partners in mind,
the Snapdragon Smart Viewer Reference Design is a VR form factor, built in collaboration with
Goertek, designed to help decrease product development time of both AR and VR Smart Viewers.
"The Snapdragon Smart Viewer Reference Design takes advantage of the XR1 processing power and
allows both consumers and the enterprise to access an enhanced content offering,” said Hugo Swart,
head of XR, Qualcomm Technologies, Inc. “By distributing the workload and tapping into the computer
power of host devices via tethering to users’ smartphone or PC, the reference designs’ additional
features like eye tracking and 6DoF controllers unlock a deeper level of XR immersion.”
2 EON Reality (May 22, 2019) – EON Reality and University for Business and Technology Announce
Partnership to Bring Avr Cluster Center to the Republic of Kosovo – EON Reality Inc., the world leader
in Augmented and Virtual Reality-based knowledge transfer for industry and education, together with
University for Business and Technology (UBT), announces the first Augmented and Virtual Reality
(AVR) Cluster Center in the Republic of Kosovo.
As one of the largest and most prestigious academic institutions in the Balkans, UBT will be providing
the home for the region’s first AVR Cluster Center and thus become the area’s hub for AVR technology.
Combining UBT’s history as a distinguished academic and business university with the AVR Platform’s
user-friendly self-service structure provides an easy way for businesses and institutions of all shapes
and sizes to future-proof their education, training, and performance standards.
Top Leading Key Manufacturers are: Google, Microsoft, Vuzix, Samsung Electronics, Qualcomm,
Oculus VR, EON Reality, Magic Leap, Blippar and others. New product launches and continuous
technological innovations are the key strategies adopted by the major players.
Region segment: This report is segmented into several key regions, with sales, revenue, market share
(%) and growth Rate (%) of AR & VR Eyeglass in these regions, from 2013 to 2025 (forecast), covering:
North America, Europe, Asia Pacific, Middle East & Africa and South America
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