Market Research Report Store Global Healthcare Gamification Market expecting to
"Global Healthcare Gamification Market expecting to grow at a healthy CAGR of 54.7% from
2017 to 2022 to USD 3,780.6 million by 2022-Market Research Report Store"published in June
2017. It is a professional and in-depth study.
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https://www.marketresearchreportstore.com/shop/global-healthcare-gamification-market-outloo
k-2017-2022
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Description
Gamification is a process of using ‘gaming’ elements to motivate and engage people in non-gaming
contexts. The various elements of gamification include game mechanics (eg. points, badges,
leaderboards, rewards) and game experience design (eg. countdown, storyline, discovery, quests and
challenges, levels). Many industries are successfully applying gaming elements in non-game contexts
using a technique called gamification. It has been widely used in fields like education and military for
years. However, the concept of gamification started to generate interest in the healthcare industry only
in the last few years. Many healthcare professionals recognize gamification as a potentially vital
element to patient engagement, wellness adherence, and outcome improvement. In the age of
computerization, technologically updated gamification applications are helping users to solve various
problems related to health and fitness.
The global healthcare gamification market is expected to grow at a healthy CAGR of 54.7% from 2017
to 2022 to USD 3,780.6 million by 2022, driven by the growing technological advancements, rising use
of smartphones, changing lifestyle, increasing digitalization, and growing focus on wellness at
workplace.
The global healthcare gamification market is segmented by product (Enterprise-based solutions and
consumer-based solutions), by application (Fitness management, Medical Training, Medication
Management, Physical Therapy, and others), and by geography (North America, Europe, Asia-Pacific,