DecisionDatabases . com announces a new report “ Global Digital Gaming Market by [ Gaming Audience ( Social Gamers , Serious Gamers , Core Gamers ), Gaming Platform ( Flash , iOS , Android , Social Network ), Gaming Subscription Model ( Premium , Paymium , Freemium ), Devices , Regions ] - Trends & Forecast 2015-2020 ” added to its database . The report provides key statistics on the current state of the industry and other analytical data to understand the market .
According to the statistics available , the total global population in the year 2013 was 6.40 billion out of which 2.40 billion had access to the internet ( online users ) and 1.20 billion users are active gamers . Thus , these statistics clearly shows how much scope of growth is there for the digital gaming market space . Today , the gamers are preferring freemium model as it gives them freedom to play games for free , and play on the latest gaming versions and ease of playing the game from any of the game devices such as smartphones , smart TVs , tablets , pcs and game consoles .
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Today , gaming platforms such as iOS and android are one of the popular gaming platform . The gamers prefer puzzles , casual , action and sports games on these platform . League of Legends , Counter strike , crossfire and candy crush are some of the popular digital games . Presently , more than 32 % of the people in the age group of 18-35 years spend on an average 22 hours in a week on playing games . To attract the gamers and to maximize their gaming reach , the gaming platform providers provides attractive virtual gifts to the gamer in order to move into next level by inviting more people to the game .
Companies are supporting freemium model due to the increase demand from the gaming audience . In near future , lot many innovations such as virtual gaming will be seen in the digital gaming space and also , the games will be of low cost and high resolution with improved graphics . Thus , improving the gamer ’ s overall gaming experience .
The Global Digital gaming market is expected to grow at a CAGR of 17.2 % during the period of 2015- 2020 , respectively . The gaming platform is estimated to grow at a CAGR of 22.9 % followed by gaming devices which is estimated to grow at a CAGR of 21.2 % during the forecasted period 2015-2020 .
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Table of Contents - Snapshot 1 . Industry Outlook 2 . Report Outline 3 . Market Snapshot 4 . Market Outlook 5 . Market Characteristics 6 . Gaming Audience : Market Size & Analysis 7 . Devices : Market Size & Analysis 8 . Gaming Platform : Market Size & Analysis 9 . Gaming Platform : Market Size & Analysis 10 . Regions : Market Size & Analysis 11 . Competitor Landscape 12 . End-User Analysis 13 . Global Generalists 14 . Companies to Watch For
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