March April Euromedia March April | Page 15

“Standards bodies and industry forums are working together to develop new transport and viewing technologies.” Peter Oggel, Irdeto “The industry still has some hurdles to overcome before it’s ready for VR TV.” – Ivan Verbesselt, NAGRA larger amounts of data required for AR and VR streams. “This figure will stand at more than ten times the typical requirement for a high-quality 4K movie; a resolution that is already proving a challenge for providers. As a consequence, standards bodies and industry forums are working together to develop new transport and viewing technologies which will be more efficient and reduce the data overhead.” In terms of devices, he notes that mobile and tethered devices, “are evolving at an ever-increasing rate, and both end users and operators must judge the best format and platforms to purchase. In order to ensure that current choices do not become obsolete, the risk of newer formats and hardware must also be balanced,” he suggests. “The industry still has some hurdles to overcome before it’s ready for VR TV,” declares “We see the VR workflow similar to our 4K workflow for live and on demand content.” – Chris Wagner, NeuLion OTT Chris Wagner, executive vice president and co-founder, NeuLion, suggests the industry is certainly close to being ready, especially from an OTT perspective. “We have already started working with a number of VR companies to integrate their camera and stitching technology into our NeuLion Digital Platform. Most recently, we have worked with Nokia OZO to stream live and on demand 4K content that has been produced in 360 or virtual reality. The 360 content gets streamed by the NeuLion Digital Platform across multiple CDNs and played out on a mobile, tablet or VR headsets. We are using HEVC MPEG-DASH for transport and compression and the quality levels over unmanaged networks like the Internet have been really good.” Lane Cooper, VP corporate communications, “The key is to develop a creative which includes the intimacy of the technology, rather than ignore this.” – Richard Nockles, Sky environments that will make is possible for operators to execute interactivity features that will define and support many of the emerging high-end immersive experiences,” he notes. “I would say that the entire ecosystem associated with immersive content creation, distribution and consumption is in its early days. In this context, the broadcast community will play a key role in bringing VR, AR, MR and beyond to consumers. “The industry is already built for high-end delivery across a Cloud network, but one of the biggest challenges is the lack of standards,” suggests Richard Nockles, creative director, Sky VR. “There isn’t currently one set of standards that apply across the industry and are recognised by content creators and hardware manufacturers. There’s not yet an agreement on how the industry delivers VR in the traditional broadcast environment for all the permutations. Ivan Verbesselt, senior vice president group Technicolor, suggests it all depends on what marketing, NAGRA. “While many elements, you mean by ‘broadcast’. “Environments like such as transmission over broadband and over-the-air (OTA), over-the-top (OTT) – content security, could be readily adapted; along with the infrastructures for broadband many other elements will need to be and broadcast – are colliding rapidly. This Game redesigned for VR. For instance, there needs converging trend is laying the foundation “The rapid integration of Game engines into to be a lot of standardisation to give the for the delivery of increasingly immersive the foundation of broadcast infrastructure consumer a coherent experience. However, the experiences – such as virtual reality, augmented will certainly be a benefit to the industry. We technical equipment is increasingly affordable, reality and mixed reality. For instance, the new should also expect to see Dynamic streaming meaning it’s just a matter of time before the ATSC 3.0 standards are specifically designed being more widely adopted and standard for industry is ready.” to integrate broadband and broadcast delivery Traditional content integrated into VR and Part of the reason for this is that the technology is moving so fast and constantly evolving.” EUROMEDIA 15