Manual de Houdini 3 2012 | Page 229
Reference
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If you have collected a large number of engines, the list from which to choose
becomes long and unwieldy. The function Engine management helps you "archive"
engines and activate them only when they are needed.
Active engines: these are the ones that will be visible when you load an engine.
Inactive engines: are those that are parked away for later use.
The buttons >> and << are used to move engines from one window to the other.
3.8.10 Engine matches
Engine
Engine m a t c h
This allows you to stage automatic engine matches between two computer opponents.
You can also play an engine against itself, that is, to test the quality of different
openings books. In the engine dialog box you can specify which engines should play,
which books they should use, time limits, number of games, etc.
Match title: This is the title that will appear in the tournament column of the
games list.
Define: These two buttons allow you to select and configure the engines. You
can set the hash table size, the use of endgame tablebases, the openings book and
possibly the engine parameters. You can give an Elo rating for the engine. The left
engine has white in the first game.
Blitz/long/fixed: You can stage engine blitz matches, or play the games at
tournament time controls. It is also interesting to set a fixed depth which can be set
to different values for each engine.
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