Manual de Houdini 3 2012 | Page 137
Reference
137
This does not provide a full analysis of a game, but simply a tactical examination, one
that reveals glaring errors. There are a number of options in the blunder check dialog
box:.
Side to analyse: You can restrict the analysis to the player of the white or black
pieces, or to the winner or loser
(similar to the automatic analysis).
Output: If the game you are checking already contains annotations, you may not
want the program's analysis buried in the variations. Select Annotate by Text to make
it easier to find the remarks in the notation.
Full variations, Erase old annotations, Training: Select these choices to erase
the old analysis, and have the variations written out in full. You can also specify to
have training positions generated.
Storage, Time/depth, Threshold: You can determine the average search depth
per move. Enter the minimum time the program should spend on a move. The threshold
defines when a move is considered a mistake. If you enter a high value (e.g., 300 =
three pawn units), then only grave blunders will be considered. If you set a very low
value, the number of commentaries and variations will increase. If you set the
threshold to zero, the program will annotate every move, even if there is nothing to
say.
Check main lines/variations: Select the main line of the game to be checked,
the variations, or both.
Storage: If you are blunder-checking one or more games in the database window
(mark many and execute "Blundercheck"), then you can specify how to store the
games after they have been checked. You can put them back into the same place in
the database ( i.e., replace the original games); or append to the database (i.e., store
© ChessBase 2012