Manual de Fritz 15 2015 | Page 63
General operation
King
K
Queen
Q
Rook
R
Bishop
B
Knight
N
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The initial for pawns is omitted, only the move co-ordinates are given.
In long algebraic notation you use the piece letter, followed by the start and
destination squares. Example: 1.Ng1-f3.
In short algebraic notation you use only the destination square whenever possible.
Example: 1.Nf3, because only the knight on g1 can move to f3. If there is an
ambiguity, you have to supply an additional letter or number. Example: 5.Nbd2 if two
knights can move to d2, one from b1 and one from f3. If the knights are on b1 and b3
you would write N1d2.
Pawn moves are given without a letter for the pawn. Example: 1.d2-d4 or 1.d4
Captures are denoted with an "x". Example: 3.Nf3xd4 or 3.Nxd4.
Checks are marked with a "+", checkmate is "#".
Note: You can switch between long and short algebraic notation in the menu Menu
File – Options – Notation.
2.16.2 Entering moves with single click
In blitz games against the computer you may have a winning endgame, but you cannot
enter the moves quickly enough.
To avoid this unsatisfactory situation, we have implemented a special single click entry
mode:
If you click a piece that has only one legal move, then it is immediately executed.
If you click on a piece that has more than one legal move, but if one of these
captures a piece that has just moved, then that move is automatically executed
(typical recapture sequence). Otherwise you must use a second click to show the
program which square the piece must move to.
If you click on a square to which only one piece can move, then the program
executes that move. If more than one piece can move to the square, then you must
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