8. Time and move counter correction
During a game you can change the time that is currently displayed. Hold the
button for two seconds until the most left display digit starts blinking.
Now the times of both players can be corrected, digit by digit. To change
or
button. Press the
button to
the blinking digit, press the
step to the next digit. After the player’s time, the move counter can be coror
button. When the
rected: increase or decrease by pressing the
. Now press
to restart the timer to resume
value is correct, press
the countdown based on the corrected times. See section 18. “Detailing on
time correction” for specific aspects of some options.
9. Manual settings
Each timing method has an option number to allow manual set of all the
method parameters. After selecting a manual set option number (i.e. option 04 for Time + Guillotine) the parameters for this method must be set,
figure by figure. First the main time for each player must be set.
After this a number of parameters follow dependent on the selected option.
See the table below for manual set parameters for all manual set options.
or
button. When the
Change the currently blinking digit with the
. This causes the next digit to start flashing.
desired digit appears press
.
If you don’t want to change a digit just press
When you have finished entering all the parameters the display will show
the Pause symbol > || and both players’ clock times. Now the clock can be
started: refer to Operation paragraph 5 for further instructions.
Parameters that need to be programmed for manual set options:
Option
Name
02
Time
Left-hand and right-hand player time
04
T ime +
Guillotine
2
First period left-hand and right-hand time
Guillotine period time for both players
06
2 x Time +
Guillotine
2
3
F irst period left-hand and right-hand time
Second period time for both players
Guillotine period time for both players
2
First period left-hand and right-hand time
Repeating period time for both players
08
10
12
14
Manual DGT2010NA.indd 9
Time +
Repeating Time
T ime +
Bonus (“Fischer”)
2 x Time +
Bonus (“Fischer”)
Bonus (“Fischer”)
Display
Settings
2
2
First period left-hand and right-hand time
Second period time for both players
Second period move bonus time for both
players
2
3
3
First period left-hand and right-hand time
Second period time for both players
Third period time for both players
Third period move bonus time for both
players
First period left-hand and right-hand time
Move bonus time for left-hand player
Move bonus time for right-hand player
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