Manual de DGT North American 2009 | Page 12

8. Time and move counter correction During a game you can change the time that is currently displayed. Hold the button for two seconds until the most left display digit starts blinking. Now the times of both players can be corrected, digit by digit. To change or button. Press the button to the blinking digit, press the step to the next digit. After the player’s time, the move counter can be coror button. When the rected: increase or decrease by pressing the . Now press to restart the timer to resume value is correct, press the countdown based on the corrected times. See section 18. “Detailing on time correction” for specific aspects of some options. 9. Manual settings Each timing method has an option number to allow manual set of all the method parameters. After selecting a manual set option number (i.e. option 04 for Time + Guillotine) the parameters for this method must be set, figure by figure. First the main time for each player must be set. After this a number of parameters follow dependent on the selected option. See the table below for manual set parameters for all manual set options. or button. When the Change the currently blinking digit with the . This causes the next digit to start flashing. desired digit appears press . If you don’t want to change a digit just press When you have finished entering all the parameters the display will show the Pause symbol > || and both players’ clock times. Now the clock can be started: refer to Operation paragraph 5 for further instructions. Parameters that need to be programmed for manual set options: Option Name 02 Time Left-hand and right-hand player time 04 T ime + Guillotine 2 First period left-hand and right-hand time Guillotine period time for both players 06 2 x Time + Guillotine 2 3 F irst period left-hand and right-hand time Second period time for both players Guillotine period time for both players 2 First period left-hand and right-hand time Repeating period time for both players 08 10 12 14 Manual DGT2010NA.indd 9 Time + Repeating Time T ime + Bonus (“Fischer”) 2 x Time + Bonus (“Fischer”) Bonus (“Fischer”) Display Settings 2 2 First period left-hand and right-hand time Second period time for both players Second period move bonus time for both players 2 3 3 First period left-hand and right-hand time Second period time for both players Third period time for both players Third period move bonus time for both players First period left-hand and right-hand time Move bonus time for left-hand player Move bonus time for right-hand player 9 11/6/09 11:32:55 AM