Manual de Deep Fritz 14 2013 | Page 240
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Deep Fritz 14 Help
3.8.15 Permanent brain
Pe rm a ne nt Bra in is the term used to denote the program thinking on the opponent's
time.
After it has executed a move, the program tries to guess what the opponent will play,
and starts calculating a reply to that. If it has guessed right, it will play its reply
quickly - sometimes immediately. The program shows the move it is expecting in the
engine window.
In engine tournaments, if two engines are playing against each other, using permanent
brain slows down the side that is computing the next move (because it has to share
resources with the other side's permanent brain).
3.8.16 Expected move
After the program has executed a move, it already expects the opponent to make a
certain reply. In fact, it continues to calculate on the opponent's time, under the
assumption that this move will be played. If the opponent actually plays it, the
program can execute its next move much more quickly – sometimes instantaneously.
You can see what the program expects you to play in the engine window:
The expected move ( Ne7) is displayed in the engine window. It is not available in the
restricted playing levels like Sparring, Friend and Handicap.
3.8.17 Engine parameters
Menu: Engine
Cha nge M a in Engine
Engine pa ra m e t e rs
Many of the engines available have special parameters you can set. To do so, click
the button "Engine parameters" in the engine window. Now, you can change the
settings that affect the playing style of the engine. Each engine will present the
parameters that are relevant to its algorithms.
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