Manual de Chess King 2015 | Page 87

LEARNING YOUR CHESS ENGINE'S LINGO It sure would be cool if you could feed one of your games to a chess computer, let it analyze for a while, and have it spit out a multi-page plain language commentary about your chess strengths and weaknesses, including several Kmochian paragraphs about your pawn structures, and a Dvoretsky-like breakdown of your endgame play. Yep, that would definitely be cool. But it won't happen. At least not anytime soon. Many computers can understand voice commands (as long as they're programmed to do so), but they have the devil of a time using natural language to talk back to us. Some chess programs claim to offer game analysis in such natural language – and they do – but it's mostly smoke and mirrors. The responses are “canned”, that is, pre-programmed and often not very informative. A chess computer can give us a whole lot of input as to what we dis wrong in a game and how we could have played better. Over the course of many such analyzed games we can also spot tendencies in how we play, categories of mistakes that we make over and over again, which will show us what problems we need to correct in order to improve. But to get that information, we'll have to meet our computer chess coach halfway. It can't learn to use our language but, believe it or not, it's actually pretty easy for us to learn its language. All you need to remember is this: 1.00 equals a pawn, and positive numbers mean that White's ahead. I'm serious. At its core, it's that easy. 87 chessking.com