Manual de Chess King 2015 | Page 57

WHAT YOU'LL NEED TO REMEMBER To use a chess engine properly, you'll need to remember just a couple of important things we've learned in this chapter. When an engine shows you its search depth, that is, how many moves ahead it's looked, it expresses this value in half-moves or plies. When a chess engine shows you a numerical evaluation at the end of a suggested variation, those moves reflect best play for both sides in the chess engine's judgment (computers never say “Maybe he won't see it...”), and the numerical evaluation the engine assigns applies to for the board position at the end of the variation it shows. Finally, the farther ahead a computer searches (we often say “the deeper the engine looks into the position”), the better and more accurate the evaluation will tend to be. That's why the old 1970's and 1980's chess computers often played such awful chess; their processors weren't strong enough to look deeply ahead, and their primitive algorithms sometimes misevaluated positions. Present day chess engines are not only faster, but smarter, too – the art of programming a chess computer has advanced a great deal over the years. Now let's get to work making you a better chess player! 57 chessking.com