Manual de Chess King 2015 | Page 30

PART 1 • The gorilla in the corner By the end of the decade the computer had been rechristened Deep Thought. Its first version contained two parallel processors and could analyze three-quarters of a million chess positions a second. Bear in mind that this was at a time when the now-antiquated and hopelessly slow 8088 processor was the standard for home computers; as I write this in 2012, Chess King's engine Houdini 2 Pro analyzes more than three million positions a second on my relatively inexpensive dual-core home machine. But the reason why I even have a dual-core machine is due in large measure to the Deep Thought team's research into parallel processing back in the 1980's. An improved version of Deep Thought, containing six processors and capable of analyzing a full two million positions a second, played a two game match against then world chess champion Garry Kasparov in New York in 1989. The computer lost both games, one because of a bad bug in the programming which misevaluated the importance of castling. The match earned some attention nationally and was the subject of a PBS Nova broadcast on how computers “think” (a show well worth tracking down if you'd like to watch it). Kasparov was quoted at the time as saying, “Right now there is no limit, because I can win any challenge.” With 20/20 hindsight we can smile and emphasize the “right now” in that statement, as everything was soon to change. Commercial computer hardware manufacturers weren't snoozing during this period. From the late 1980's to the mid-1990's home computer processors became faster and faster. A joke circulating at the time (said only partially in jest) was that home computer technology was advancing so quickly that any computer you bought would be obsolete by the time you took it home and got it out of the box. In 1994 Intel unveiled it first Pentium processor; Kasparov didn't know it at the time, but the Pentium's introduction would mark the beginning of his doom when playing chess against machines. In May 1994 a major blitz tournament was held in Munich, Germany. Eighteen top players participated, including Kasparov and a commercial chess program called Fritz. In their individual contest, Garry with the White pieces opened with 1.e3, an old trick human players often use to try to get the computer out of its pre-programmed opening book. Fritz shot back 1...d5 to grab the center. The game's opening transposed into a Queen's Gambit Accepted and, when the proverbial smoke of battle cleared, Fritz was the winner. It was the first time that a chess computer had defeated a reigning world champion in a recognized tournament 30 chessking.com