Manual de Chess King 2015 | Page 28

CHESS COMES HOME FOR GOOD – IN THE BEGINNING... The personal computer revolution began with the introduction of affordable home computers (like the various Tandy, Commodore, and Atari models) circa 1980. Although I didn't own a computer at that time, several of my friends bought home computers specifically to be able to run the new (and proliferating) computerized simulation wargames on them. As noted before, chess and computers were a natural match. The first commercially available chess playing program for these new home PCs was called Microchess. First released in 1976 for one particular proprietary computer system, but by the turn of the decade it was available in versions tailored for all of the major home PC brands. The idea of computer chess was so seductive that even the game console market got into the act. Atari, makers of the wildly popular Atari 2600 home video gaming system released a Video Chess cartridge in 1979. I'm happy to say that I was one of the first customers for this cartridge; although my family didn't own a personal computer, we did have an Atari 2600 console. The Atari chess game had several playing levels, which determined the program's thinking time (the amount of time it would ponder a reply before making its move), ranging from one second to twelve hours per move. I have to report that it played fairly miserable chess on any reasonable time setting (any time setting at which a person would actually feel like waiting around for the computer to move). You had to use a physical board, too, if you wanted to analyze a position while the computer was thinking – while the computer pondered a reply, it rapidly flashed an array of bright colors on the TV screen (which, rumor has it, could actually induce seizures in players afflicted with epilepsy). THE BOMBSHELL By the mid-1980's home computers were still something of a rarity (when compared to the present day, anyway), but were selling well enough for computer stores to begin appearing in shopping centers and strip malls in moderate-sized towns (20,000 population and up). By this time two generations of potential computer buyers had seen Mr. Spock play chess against a computer on TV's Star Trek and the malfunctioning computer HAL 9000 win a chess game in the film 2001: A Space Odyssey. It was high time for a chess computer program to hit the fledgling mass market in a really big way. 28 chessking.com