Manual de Chess King 2015 | Page 229

PART 2 • Time increments – no more poorly-played endgames and hits the clock, five seconds is added to the White player's time, so his clock now reads 29:55. He thinks for a full minute and three seconds because his opponent played the St. George, but he finally makes a move and hits his clock; the digital display now reads 28:47. After the opponent moves and hits his clock, White's clock gets five seconds added to it, so the clock now reads 28:52. If a player moves quickly enough, he can actually gain time on his clock. In the above example, if White had just shot 1.e4 out there for his first move and hit his clock within two seconds, he would actually have gained three seconds (for a display of 30:03) after his opponent replied with 1... a6 and hit his own clock. In a time control like 30 min. + 5 sec., a player will always have at least five seconds to make his move (as long as his clock never hits 0:00) – in theory, a player need never lose on time when using delay timing (of course, it happens all the time anyway). 229 chessking.com