Manual de Chess King 2015 | Seite 214

PART 2 • The idea behind chess quests Another key concept, that of coins, is a second hook to keep players returning to Chess King. Other chess playing programs allow their users unlimited hints, letting them ask for a best move or for a threat to be displayed completely without restrictions. This can easily become a crutch for a developing player – it's so easy to ask for help that one becomes dependent upon the program's advice, and the user never learns to think for him/herself. Chess King offers advice but requires the user to pay for it. This serves a dual function: it naturally limits the availability of “outside help” (so that the user doesn't become dependent on it) and makes the acquisition of additional coins another “hook” which keeps the user coming back again and again to play, learn, and improve. I've used, played with, and written about literally scores of chess programs in the course of my career, and I can honestly say that Chess King's “hooks” are among the best I've seen. I'm even more impressed by the fact that these hooks aren't just gimmicks, like the “cute” (more like “condescending” in most cases) animations, music, and voice tricks used in many other chess programs. The reward system used in Chess King isn't at all “gimmicky”; it's an integral part of the software's function, it's appealing to the user, and it gives practical purpose to the repeated use of the program. That's impressive. 214 chessking.com