PART 1 • Chess and computers – they go together like chocolate and peanut butter
Turochamp is also primitive because there is no “look ahead”
factor; it evaluates only the moves currently possible and
doesn't consider the opponent's replies or look any farther
ahead. It also doesn't take factors such as stalemate into
account. Here are the moves from the origin al Turochamp's
only known game, in which Turing himself hand-calculated the
moves:
Turochamp (via Turing) – Glennie, Manchester, 1952
1.e4 e5 2.Nc3 Nf6 3.d4 Bb4 4.Nf3 d6 5.Bd2 Nc6 6.d5 Nd4 7.h4 Bg4
8.a4 Nxf3+ 9.gxf3 Bh5 10.Bb5+ c6 11.dxc6 0-0 12.cxb7 Rb8 13.Ba6
Qa5 14.Qe2 Nd7 15.Rg1 Nc5 16.Rg5 Bg6 17.Bb5 Nxb7 18.0-0-0 Nc5
19.Bc6 Rfc8 20.Bd5 Bxc3 21.Bxc3 Qxa4 22.Kd2 Ne6 23.Rg4 Nd4
24.Qd3 Nb5 25.Bb3 Qa6 26.Bc4 Bh5 27.Rg3 Qa4 28.Bxb5 Qxb5 29.Qxd6
Rd8 0-1
If you'd like to play against Turochamp, a proprietary downloadable
version does exist on the Internet, which, however, only runs in a
particular brand of commercial chess software. A Web search should
turn it up. I've played against it and, while its historical value as the first
real chess program is indisputable, it admittedly does play some pretty
dreadful chess.
Many more scientists and theoreticians (including World Chess Champion
and computer scientist Mikhail Botvinnik) would become involved with
computer chess as the decades passed, but it would require further
technological developments to get us to where we are today.
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