ManagerSim November 2016 | Page 18

the evolution of managersim

The game has a unique set of problems that need sometimes dramatic changes to ensure fair play and enabling more player transfers is a very hard problem to solve.

Some of the problems we want to solve are: not being able to buy great players, the prices of players not being realistic, HBNA* creates unfair advantages to some people instead of giving everyone a fair chance, bids being dropped wastes time and energy...

Player's value today has very little meaning as in how much player is worth and what his market value is. One idea is to bring those both closer to each other. Currently we are using player value for calculating the amount which the Board thinks the offer being offered is too high, and blocking that offer. Computer controlled teams will accept offers of x times player's value. The Big Club Clause ( BCC ) is in effect too.

The Idea that will change things

Perhaps, what could work better if the player values were calculated better and became more realistic, and thus becoming the maximum offer-able number for a player. So basically a player with value of 5M can receive maximum of 5M. The BCC will be left as it is, meaning a player with value of 5M and bcc ON can receive maximum of 10M.

Since everyone can offer the same maximum, then more clubs will be able to negotiate with the player being sold. The highest number will become the minimum price, and everyone not offering that amount will see their bids dropped by the system itself.

The selling managers will not be able to drop bids as long as there are offers on the player, but can ask the bidding party to be kind and drop the bid if they decided to keep the player. Nor will the managers be able to drop made bids. The player will still have the last say in the whole transfer deal and choose to go wherever he wants to go.

Player value calculation will have a new formula where things like player skill, experience and stardom is taken into consideration. This value will be player's MAX VALUE.

So to summarize: game sets the MAXIMUM PRICE TAG a seller/buyer can put on a player, based on a number of parameters.

When SELLER lists player, that value is the maximum price anyone can bid.

When others make an OFFER, that is the MAX offer they can bid.

When seller lists OR others make a bid and it is accepted, then that price becomes minimum, and

- nobody can offer more money than once accepted.

- as long as there are bids, seller cannot take player from t-list

- minimum becomes the HBNA*, so all managers with minimum met offers negotiate.

This will hopefully ensure:

- fair prices for seller

- not giving anyone else an advantage to get the player before others

- makes swap deals very hard as there is no guarantee player will go to a certain club

* BCC left as it is, DOUBLE value triggers player on transfer list and the price is set,

- ALL other clubs have to match that double price or their bids will be auto-dropped by system.

Side notes: BCC, for clubs level 5-8

- all players bellow 20 will ask for BCC, manager cannot uncheck it, it is a locked checkbox

- all players 20-23 will ask for BCC, but you will be able to negotiate it of the table (as it works now)

* clubs with level bellow 5,

- players will ask for BCC, at ages 23 and higher, but you will be able to negotiate those off the deal sometimes.

** This ensures found "gems" by small clubs to stay at smaller clubs for longer and not losing them to big clubs.

*** Big clubs stop behaving like small clubs hunting free youth players on free-transfer-lists and buy them from smaller clubs instead.

**** Big clubs bidding on free transfer players, will not be restricted but if manager buys a useless youngster, the board will deduct few opinion points for manager not knowing what he is doing. If Big Club managers want "free" players, they should have their Academy running.

***** Big clubs bidding on inexperienced players will hurt opinion on manager.

The level of the club will dictate what a suitable target for that club is. Lvl 8 club getting a random free player from free transfer list is an unacceptable move by the board. They should target players that make them stronger team, not speculating with youngsters.

- This could perhaps "kill" farming for big teams, taking the bread from the small clubs, making gap (economical) bigger between big and small clubs. Big clubs need to compete with big-club-signings, not small-club-signings.

[ When Manager is fired ]

- Manager will lose ( ClubLevel x 0.5 ) of his manager level, so he will have to work his way up to get another shot at lvl 8 teams. So a lvl 8 "boot" will take a lvl.13 managers to lvl 9.

*HBNA means Highest Bidder Negotiates Alone