ManagerSim August 2017 | Page 34

Art is never finished, only abandoned

Leonardo Da Vinci

The game was originally developed in 1998 to 2001 by Femte Gear ApS, a Danish company owned by Peter Strand and Martin Bresson.

It was then purchased by French start-up Reality Game. Reality Game went out of business shortly thereafter, and the rights to the game was acquired by the danish company SpriteFish ApS, which is owned by Peter Strand. At this point, the game was renamed to ManagerSim.

Eventually the developers had other engagements and the failure to find a working model to sustain support and maintenance for the game doomed its existence.

Berhan Karagoez ( BK ), game's current developer and caretaker, had contact with Peter Strand and eventually was given files and instructions, and that was the base for the future of Managersim.

Development in 2017

Only changes on engine/smaller features are to be made and introduced. We need to plan for a re-make really while keeping the essence and feel of the older game.

We believe we have a unique product that offers something other similar games do not offer today. Obvious errors will be fixed. The web service architecture doesn't work well, they crash a lot. Updating things is a nightmare. So we need to test other solutions that can work better. A total remake is almost impossible without external funding and with current user base that is pretty impossible.

An interim solution could be introducing REST services for the backend and enabling bridging new and old. This could enable us to build a set of more modern frontend solutions like apps, and desktop apps for different platforms.

Still the biggest challenge and rarely manageable one is the lack of time to spend of the project but that is not something new and perhaps the curse of this game.

Further more, in 2017, we want to add some kind of monetization techniques, so sponsors could get in-game rewards in form of in-game creds that will unlock some more interesting game mechanics.